Dr. Chris Cavert is an internationally known trainer and speaker and a past recipient of the AEE Karl Rohnke Creativity Award. He has been working experientially with groups of all ages for more than 25 years. Chris is the author of over a dozen books related to activity-based experiential group development. He holds an undergraduate degree in Physical Education, a master’s degree in Experiential Education and an educational doctorate in Curriculum & Instruction. As an educator, Chris focuses on how to use adventure education to develop pro-social skills within groups of all ages. He is currently Assistant Professor in the Health and Physical Education Department at Northeastern Illinois University in Chicago. If you are interested in finding out more about Dr. Cavert, his publications, the workshops and trainings he offers, or if you just want to find loads of additional activities and resources, visit: FUNdoing.com
01. Are You More Like…?/What Would It Be Like…?: A Back-to-Back Book of Anytime Questions for Anysize Answers/co-author
02. Games (and other stuff) for Teachers: Classroom Activities That Promote Pro-Social Learning/co-author
03. Games (and other stuff) for Group, Book 1: Activities to Initiate Group Discussion
04. Games (and other stuff) for Group, Book 2: More Activities to Initiate Group Discussion
05. Affordable Portables: A Working Book of Initiative Activities & Problem Solving Elements
This book is filled with a variety of teambuilding activities with a range of challenge levels.These activities can be used with middle and high school students, college students, and adult groups of all ages and backgrounds. Most of the challenges require easy-to-find props and equipment, others require some extra effort before you play. All the activities can be resources to add to powerful and positive pro-social development programs.
The Chiji Guidebook is the official companion to the popular facilitation tool, Chiji Cards. This book is an instructional guide describing some of the different ways Chiji Cards can be used to facilitate key moments during group experiences. This guidebook gives a simple, straightforward explanation of the processing theory that coincides with the original use of Chiji Cards, and it provides a rationale for when to use one processing technique over another.
The Me I See is designed to be used by educators, counselors, and therapists as a tool to help adolescents express themselves, reflect on their thoughts, feelings, and motivations, and explore the issues that shape their lives. The journaling exercises will help them learn about who they are as individuals. The exercises will give them some insights to cope with the stressors of being an adolescent and to interact positively with the world around them.
Open-ended questions designed to encourage youth to think beyond daily occurrences and stretch the imagination to the possibilities of life. Thinking deeply and responding to these questions creates a more honest and profound understanding of self, others, and life. Have fun with them!
An experiential activity book put together by teachers for teachers. With very little extra planning, educators will be able to implement the individual and group efforts that focus on a wide variety of pro-social skills such as listening, following directions, cooperation, diversity, patience, persistence, and many others. If these skills can be learned in the classroom, there is a chance they may be used outside of the classroom to enhance the interaction of students’ lives and communities.
This second book provides fun and creative initiatives for therapeutic or educational groups. Here are 25 more engaging activities that require minimal and affordable props and adapt easily to different situations and age groups. Some of the topics include expressing emotions, learning names, learning about each other, decision making, working with others, following directions, creative thinking, frustration, and communication.
Making your group a fun place to be will surely encourage participation. This practical guide to experience and activity-based counseling includes 37 different 10- to 20-minute activities, focusing on topics that crucially affect experiences throughout life, including understanding gender issues, rumors and their effects, creativity, communication, and expression of emotions and frustrations. For ages 12 to adult, and adaptable for younger audiences as well.
A resource for counselors, educators, trainers, and others interested in beginning or boosting an experiential challenge program at minimal cost. Activity descriptions include instructions for course and activity construction, tips on group facilitating, and suggested discussion questions for processing. Games/demonstrations focus on enhancing inventiveness, resourcefulness, problem-solving techniques, and pro-social skills.