Games (& other stuff) for Group, Book 2: More Activities to Initiate Group Discussion
SIZE: 8.5 x 11
PAGE COUNT: 116
“Making your group a fun place to be will encourage participation. Adding some adventure (an undertaking involving the unknown) can create curiosity and motivate participation.”
This book is just what you asked for! 25 more engaging activities that require minimal and affordable props and adapt easily to different situations and age groups. Each activity is a catalyst for topical discussions. Some of the topics include expressing emotions, learning names, learning about each other, decision making, working with others, following directions, creative thinking, frustration, and communication. The author includes more games, more “What Would it Be Like…?” questions, and introduces a new “Metaphors” section. Ideal for those who work with groups for therapeutic or educational purposes, this second book provides fun and creative initiatives for a group setting.
"Like his other books, I find his style of writing easy to follow and the instructions to the activities clear. The props are minimal and/or affordable and the activities are versatile and easy to adapt to different settings and age groups. The objectives and discussion questions are helpful and thought-provoking. This book is a great resource for all who work with groups from beginning practitioners to seasoned professionals. And the best part of all is that the book is full of things that are not only useful therapeutic tools, but they are also just plain fun."
Tiffany Couch, MEd, LMFT, School Counselor
"...very rich in content and activities. This book will easily add creativity, fun, and magic to group work."
Jackie Gerstein, EdD, LPCC
"What would it be like... to have an exciting new resource for working with groups? Chris Cavert has given us another great book filled with activities, questions, and metaphors to keep groups and their facilitators coming back for more."
Pam Collins, MEd, LPC, LMFT, Experiential Therapist
Excerpt from the Book
PETER, PAUL & MARY
Needs: You will not need any formal props for this one, just bodies.
This is a name game activity that I adapted from my friend Karl’s FUNN Stuff volume one. I most often use it with a new group, but have found it just as fun with a group that has been together for a while (see the variations for ideas).
Sitting around in a circle is the best way to play. If you are using chairs, have one extra chair in the circle for movement (you’ll see).
There are three motions in this game. These motions will always be done in the same order. The first motion is an open hand on top of the head. The open fingers of the hand can either be pointing to the left or to the right - using the right arm, the fingers will be pointing to the left, left arm fingers pointing to the right. The second motion is the same as the first, however, it is done on the chest area. The third motion is a straight arm out in front of the player, hand open, pointing to another player across the circle.
Here’s how it works. You start the game with the first motion. Put your right hand on your head with your fingers pointing left. John happens to be on your left. You say, “John.” So now it’s John’s turn. John has a choice. Using the second move, he can either point right (back to you) or left. He uses his right arm and placing his hand on his chest with his fingers pointing left to Scott, says, “Scott.” Scott uses the third move pointing straight out to a player across the circle, “Ron.” Ron uses the first move to continue the action. Using the moves in order, continue with the game.
The ultra idea here is to keep the game going, lively, keep it snappy, get the lead out, and so on. If it drags it might be a drag. So it is up to you to keep the spark. With this in mind, make sure to go around the circle a couple of times reviewing names before you start. Or, try another activity like, Interviews, before embarking on this one.
As the sparks are flying mistakes might happen. If a mistake is made, the player who made the mistake must move to an open space in the circle and start the game over with the first move.
•Dealing with mistakes.
•Physical and mental interaction.
Note: Let the group establish the tolerance level for mistakes. In the beginning it might be acceptable to cut a little slack for learning. As the games go on the skill will increase and the tolerance may lower. So much to talk about, so little time.
I may be preaching to the choir here but, please make sure the group is laughing with and not at each other. It just seems to be more fun that way.
•Who is able to pick up names? Who is not? Why?
•What feelings did you have during the activity?
•How did you feel when you made a mistake? Where does that come from?
•Was anyone uncomfortable during the game? At what time?
•Was anyone embarrassed? Why?
•What was difficult about the activity?
•Can anyone go around the circle and say every person’s name?
•If your group has been together for some time, use nicknames or favorite foods instead of names (or any other trait for that matter).
•Set up the game, “to be continued....” Any time you’re in a circle and you want to charge things up slap your hand on your head and shout, “John.” And the game is on.
Table of Contents
Section One: Activities with few props
You Tear Me Up
Peter, Paul & Mary
My Personal Strengths Sheet
Oodles of Doodles
Facts & Fables
Mix & Match
Strategic Tic Tac Toe
Section Two: Activities using props
Table-Top Key Punch
Table Top Bull Ring
Section Three: “What would it be like...?”
Section Four: Metaphors
References & Resources